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Nightmare at the Book Fair

ebook
1 of 1 copy available
1 of 1 copy available
Trip Dinkleman hates to read. Hates, hates, hates it.

All he wants to do is play lacrosse. So when the president of the PTA asks Trip to help her out on his way to tryouts, he is not happy. He is even more not happy when a stack of books tumbles onto his head and knocks him out cold. And he is even more not happy when he wakes up and has absolutely no idea where he is. Now all he wants to do is get home. But after encountering a haunted house, aliens, talking animals, and much, much more, he realizes getting home might be just a little bit harder to do than he thought.
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  • Reviews

    • Publisher's Weekly

      July 7, 2008
      This smartly conceived, action-packed and at times downright silly tale offers further proof of Gutman's (The Million Dollar Shot
      ) skill at entertaining tween boys. Trip Dinkleman, an unabashed book-hater, gets roped into helping set up some book fair displays on his way to lacrosse tryouts. When a stack of books conks him on the head, he is catapulted through a number of popular genres, starring as the main character in each sample. First he meets Professor Psycho, who wants to open a chain of human parts stores; he then moves from horror to sports fiction as he finds himself a member of the Philadelphia Eagles, playing in the Super Bowl. In one especially nutty adventure, Trip winds up in a field with a cornball superhero named Captain Obvious (he gleefully accosts his foes by shouting, “You have two eyes!” and “You are a bad man!”) who gives Trip the name The Alliterator and insists that he speak alliteratively. Each new chapter introduces similarly outré characters who help define (and send up) each genre; readers can happily consume this book section by section. Ages 8–12.

    • School Library Journal

      September 1, 2008
      Gr 4-6-Fifth-grader Trip Dinkleman gets roped into helping set up the school's book fair, a loathsome task for a boy who hates to read. While attempting to move a particularly heavy crate, he loses control and a number of volumes come crashing down on his head, knocking him out cold. Trip then finds himself in various implausible scenariosfrom playing in the Super Bowl to landing on the moon. He wonders if he will ever return to reality or be stuck as a book character forever. Each chapter represents a new genre. The result is a mixed bag of humorous scenarios and underdeveloped story lines. Gutman succeeds when he delves into historical fiction and humor, but falters when attempting to mimic the styles of science fiction, horror, and "girl fiction." The novel is not helped along by an undeveloped main character whose odd actions make him hard to root for, and the transitions between the chapters confuse readers. The ending comes suddenly, and they are left wondering how the events even came to pass. This one is only for die-hard Gutman fans."Beth Cuddy, Seward Elementary School, Auburn, NY"

      Copyright 2008 School Library Journal, LLC Used with permission.

    • The Horn Book

      January 1, 2009
      While helping set up the school book fair, sports-loving (and book-hating) Trip is knocked unconscious by a shelf of falling books. Each chapter whirls Trip through various genres of literature; finally he awakens back in school. The meandering tale is overly long, but Trip's dreams are appropriately weird and humorous.

      (Copyright 2009 by The Horn Book, Incorporated, Boston. All rights reserved.)

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:4.3
  • Lexile® Measure:610
  • Interest Level:4-8(MG)
  • Text Difficulty:2-3

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