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Everlost

ebook
1 of 1 copy available
1 of 1 copy available
Nick and Allie don't survive the car accident...
...but their souls don't exactly get where they're supposed to get either. Instead, they're caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no onger exist. It's a magical, yet dangerous place where bands of lost children run wild and anyone who stands in the same place too long sinks to the center of the Earth.
When they find Mary, the self-proclaimed queen of lost kids, Nick feels like he he's found a home, but allie isn't satisfied spending eternity between worlds. Against all warnings, Allie begins learning the "Criminal Art" of haunting, and ventures into dangerous territory, where a monster called the McGill threatens all the souls of Everlost.
In this imaginative novel, Neal Shusterman explores questions of life, death, and what just might lie in between.
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    • Publisher's Weekly

      Starred review from November 6, 2006
      Shusterman's (Full Tilt
      ) enigmatic novel imagines a purgatory where only children go, with its own vocabulary and body of literature plus a monster named the McGill. After a car accident, teens Allie and Nick awaken 272 days later in Everlost. "It took nine months to get you born, so doesn't it figure it would take nine months to get you dead?" says the boy who discovers them, a nameless, lonely child they call Lief (an "Afterlight" who is 100 years old). In Everlost only the young exist, because adults "never get lost on the way to the light." The World Trade Center is there, too, home to Mary Hightower, a 15-year-old shaman of sorts and author of countless books (e.g., You're Dead—So Now What?
      ). Shusterman uses excerpts from Mary's books (with an increasing sense of menace) to segue from one chapter to the next. Allie's flight from Mary's kingdom of "perfect routines," and her attempt to rescue Nick and Lief from a six-year-old spectral gangster lead her into a conflict with the monstrous McGill (with "sharp, three-fingered talons for hands,... its mismatched eyes wandered of its own accord"). Along the way, Allie learns the art of "skinjacking" (inhabiting the living), and Nick discovers a thing or two about the mechanics of Everlost, much to Mary's dismay. Shusterman's landscapes seem both familiar and ghostly, just the right mix for this fascinating limbo land that readers can only hope will provide the setting for more books to come. Ages 12-up.

    • School Library Journal

      Starred review from October 1, 2006
      Gr 8 Up-Nick and Allie are killed in an automobile accident and meet as they are heading down a tunnel toward the light. They land in Everlost, the space between the living and the end of the tunnel, and meet Lief, from whom they learn that Afterlights cannot walk where the living walk and that they cannot be seen or heard by the living. Allie is determined to go home, so she and Nick set out from the accident site in upstate New York and the safety of Liefs forest for New Jersey. Even though they have been warned about the McGill, a dreaded, evil monster, they slowly make their way, eventually arriving in New York City. There they meet Mary Hightower, who cares for Afterlights in the destroyed World Trade Towers, keeping them safe from the McGill and the Haunter. (In addition to children, buildings and objects can also cross into Everlost if they were much loved.) In their ensuing adventures, they are captured by the McGill and suffer a horrible fate before Nick discovers his true purpose in Everlost. Schusterman has created a world in which nothing is as it seems. As the teens struggle to make sense of this alternate afterlife, they also grow and develop as people. They learn to question those who have put themselves in power, and they begin to see what is truly important. Shusterman has reimagined what happens after death and questions power and the meaning of charity. While all this is going on, he has also managed to write a rip-roaring adventure complete with monsters, blimps, and high-diving horses."Lynn Evarts, Sauk Prairie High School, Prairie du Sac, WI"

      Copyright 2006 School Library Journal, LLC Used with permission.

    • Booklist

      September 15, 2006
      Following a fatal car accident, teenagers Nick and Allie collide with each other on the way toward the light and are shoved into an alternate state of existence. No longer living but not yet at the end of their journey, they land in Everlost, a color-bleached plane populated with child and teen spirits. There are rules in Everlost that new "greensouls" must learn to survive: keep moving, don't fall into a routine, don't seek the living, watch out for gangs, and steer clear of the McGill, Everlost's resident monster. Such rules are immortalized in the many books on Everlost penned by Mary Hightower, the leader of a large community of souls residing in the inanimate ghosts of New York's Twin Towers. Enamored of Mary, Nick begins to settle in, while Allie fights to escape. Although a strong setup for a unique exploration of life after death, of which there are brief glimpses, the story instead charges ahead in an increasingly zany action adventure that will particularly attract readers of the adventure, fantasy, and science fiction genres and that may herald a sequel.(Reprinted with permission of Booklist, copyright 2006, American Library Association.)

    • The Horn Book

      January 1, 2007
      Allie and Nick wind up in "Everlost" after they're killed in a two-car collision. They find themselves in a forest, watched over by a boy who teaches them a few key points: e.g., always keep moving to avoid sinking through the earth. The action-packed, fully developed plot moves quickly; the characters grow and change as they cope with their new existence.

      (Copyright 2007 by The Horn Book, Incorporated, Boston. All rights reserved.)

Formats

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Languages

  • English

Levels

  • ATOS Level:5.6
  • Lexile® Measure:860
  • Interest Level:6-12(MG+)
  • Text Difficulty:4-5

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